﻿using System.Collections.Generic;

namespace Sparklings.Save
{
    // Supressing warnings as these are classes of which the sole purpose is to be serialized
    // and deserialized.
#pragma warning disable 0649
    class LevelProgressData
    {
        public LevelProgressData(string name)
        {
            Name = name;
        }
        public string Name;
        public int StarsTaken;
        public int StarsLeft;
    }
    class SavedData
    {
        public bool NoLevelUnlockNeeded = false;
        public List<LevelProgressData> LevelsFinished = new List<LevelProgressData>();
    }
#pragma warning restore 0649
}
